Another in a long series of reviews about one of the most popular of games, Assassin’s Creed. At one point, it was hard to get drawn into the universe of gaming, especially the role playing games. Not so much any more, a lot of the formulas are tried and true, and overly used. That said, the siege of Paris has its allure, and in the end may get some of my attention.
“Assassin’s Creed Valhalla: The Siege of Paris has many of the same charms and pitfalls as Assassin’s Creed Valhalla: Wrath of the Druids. That expansion was likewise similar to the original Assassin’s Creed Valhalla, which was similar to Assassin’s Creed Odyssey, which was similar to Assassin’s Creed Origins. Early on in The Siege of Paris, I realized that I had another 15 hours of fighting, sneaking and riding from waypoint to waypoint ahead of me, and for the first time, it seemed like a chore rather than a pleasant diversion.
There’s not much wrong with The Siege of Paris from a technical standpoint, save for Ubisoft’s now infamous launch day bugs and glitches. It’s still a competent open-world action/adventure game with a decent mix of stealth, combat and exploration. But after a full game, a lengthy expansion, a handful of limited-time events and a generous helping of free DLC, there’s just not much The Siege of Paris can offer that Assassin’s Creed fans haven’t seen before.”